AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games in Australia: Q3 2022 Performance
Discover the performance trends of the top 5 2D cartoon games on a unified platform in Australia for Q3 2022, including metrics on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D cartoon games on a unified platform in Australia showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
X-HERO saw a notable increase in weekly revenue, starting at approximately $18K in late June and peaking at around $121K in the third week of September. Downloads also showed a significant upward trend, beginning with 1.5K in the last week of June and reaching over 71K by the end of September. The game maintained a strong weekly active user base, growing from 3.2K to an impressive 145K during the same period.
Survivor!.io demonstrated a steep increase in weekly revenue, with figures rising from under $1K in late June to nearly $68K by the end of September. The app's downloads followed a similar trajectory, growing from 738 in late June to almost 30K by the end of the quarter. Weekly active users surged from 465 to over 122K, reflecting the game's growing popularity.
Wordle! experienced relatively stable weekly revenue, oscillating between $5K and $6K throughout the quarter. Downloads began at 19K in late June but gradually decreased to around 12.8K by the end of September. Despite the fluctuations in downloads, the game maintained a steady active user base, ranging from 100K to nearly 80K over the quarter.
Makeup Kit - Color Mixing saw impressive download numbers, peaking at almost 50K in mid-August before stabilizing around 11.9K by the end of September. Weekly active users followed a similar pattern, reaching a high of nearly 70K in late August and then fluctuating between 26K and 31K towards the end of the quarter.
Candy Crush Saga maintained robust weekly revenue, consistently around the $500K mark, peaking at $561K in mid-September. Downloads remained relatively stable, ranging from 11.5K to 16K throughout the quarter. The game also sustained a high number of weekly active users, varying between 200K and 220K.
These insights offer a snapshot of the dynamic performance of top 2D cartoon games in Australia during Q3 2022. For more detailed insights and data, visit Sensor Tower.